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Bullets

​How to Use Events in GameMaker

​•Let's make the spaceship shoot bullets by pressing the left mouse button
•In the Asset Browser, double-click on obj_player1 to open the editor
Picture

Picture

How to Move a bullet Instance Constantly

What is an instance? In this game, you will shoot many bullets. Instead of saying "on the screen there are lots of copies of obj_bullet", you would instead say "there are lots of instances of obj_bullet"
Picture

Picture

Picture

​How to Destroy an Instance in GameMaker

Picture

Picture

Picture

​Upgrading fire power in obj_player1

Picture

Picture

Movement
GM
Big rock
Home
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  • Exam boards
    • OCR past papers >
      • Paper 1 J277 >
        • Paper1 (Sample) J277
        • Practice paper1 J277
      • Paper 2 J277 >
        • Paper 2 J277 Practice
    • Edexcel past papers >
      • 2020 Current spec (coming soon) >
        • Programming Language Subset (PLS)
      • Old 2016 SPEC >
        • Paper 1 (specimen1)
        • Paper 1 (specimen2)
        • Paper 1 (2018)
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      • OLD 2013 SPEC >
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      • Ascii
      • Binary
      • Cache
      • Client Server
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      • Compression
      • Computational thinking
      • CPU
      • Cyber security
      • Database
      • Fetch decode execute cycle
      • Embedded system
      • Encryption
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      • Flow chart
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      • Operating system
      • Peer to peer
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      • Protocols
      • RAM
      • ROM
      • Run length encoding
      • Simulation software
      • Solid state HDD
      • Sound
      • Stored program concept
      • Utility software
    • Curriculum >
      • Binary
      • Hex
      • Data Representation
      • Compression
      • Encryption
      • What is a computer
      • How does a computer work
      • Hardware
      • Operating system
      • The CPU
      • Input devices
      • Data storage
      • Networks
      • Microcontrollers
      • Computational models
      • Emerging trends
      • Virtual machine
      • Models and simulators
      • Algorithms
    • Python >
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      • 1.2 (Unit 2) >
        • Functions of an OS
        • Types of OS
        • Application generation
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        • Algorithms
        • Programming paradigms
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      • 01 - Particles >
        • investigations and data
        • Equipment
        • Particles
      • 02 - Cells >
        • Microscope introduced
        • Looking at cells
        • Specialised cells
        • Unicellular organisms
      • 03 - Energy >
        • Energy introduced
        • Energy transfers
        • Conduction, Convection, Insulators
      • 04 - Chemical ideas & reactions >
        • Periodic table
        • Chemical reactions
        • Chemical reactions2
      • 05 - Light and Sound >
        • Light introduced
        • The Eye
        • Colours and filters
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