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Challenge

Coding challenges

Challenge 1: Make a calculator
​You will need to have knowledge of the following ideas
  • Variables
  • print function
  • Input function
  • Selection​
If you are unsure of these concepts, please see links the to the left
​

Challenge 2: Register for a new game

Create a program that allows a new player in a game to ‘register’ for that game.
To register for the game, players must enter their age, gender, an email address and a player name.
Follow the tasks below to complete this:
  • Display on the screen a welcome message to the new player for the game.
  • Ask the player to enter their age, gender and email address and a player name. (These values should be stored in appropriately named variables)
  • Display this information on the screen and ask the player to confirm whether or not it is correct.
  • IF the information is incorrect, ask the player to re-enter the information.
  • Display the CORRECT information on the screen to complete the registration.
  • Add comments to your program to explain how it works.

​You will need to have knowledge of the following ideas
  • Variables
  • print function
  • Input function
  • Selection​
If you are unsure of these concepts, please see links the to the left
 


Challenge 3: Registering a new player
Nana runs an annual gaming league for the online card game, "You Dunn Know". Players from the United Kingdom, the United States, and Australia play You Dunn Know
. They pay an entry fee to take part. Nana arranges the fixtures between players and informs them of the times and dates that they need to play.
Players need to enter their personal details in order to enter a card league.

Here is what you need to code
  1. Display a title stating: League registration.
  2. Ask the player to enter: first name, last name, nickname, and email address.
  3. Ask the player to enter a skill level, using E for ‘Expert’ or C for ‘Casual’.
  4. Display the player’s personal details on the screen.
  5. If the player entered E then ‘Expert’ should be displayed; if they entered C then ‘Casual’ should be displayed.
  6. Ask the player to confirm that all of the personal details are correct.
  7. If any detail is incorrect, ask the player to re-enter all of the personal details and display them again.
  8. Return to the title message.Calculating an entry fee

​You will need to have knowledge of the following ideas
  • Variables
  • print function
  • Input function
  • Selection​
If you are unsure of these concepts, please see links the to the left
​
Challenge 4: Cheeky calculation 
Nana runs an annual gaming league for the online card game, "You Dunn Know". Players from the United Kingdom, the United States, and Australia play You Dunn Know. They pay an entry fee to take part. Nana arranges the fixtures between players and informs them of the times and dates that they need to play.

Create a program that  calculates an entry fee for a each player. This calculation should take into account the skill level of the player.
​
The system should display the fee in the appropriate currency, using these exchange rates:
  • £ sterling for all UK players; no exchange rate required
  • £1 = 1.50 US dollars
  • £1 = 2.00 AU dollars.
The entry fee will consist of:
  • £10 per player
  • an additional fee of £35 for ‘Expert’ players or £20 for ‘Casual’ players.
 
Here is what to do:
  1. The fee calculator should start with a welcome message.
  2. It should ask the user for the player’s: email address
  3. skill level (E for expert, C for casual)
  4. country (UK, US, AU).
  5. It should then calculate the entry fee.
  6. The fee should be displayed in the correct currency, using the following abbreviations: USD, AUD, GBP.
  7. It should then ask if the user wishes to calculate another fee.

​You will need to have knowledge of the following ideas
  • Variables
  • print function
  • Input function
  • Selection​
  • Subprograms
If you are unsure of these concepts, please see links the to the left
​
< Subprogram 1
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        • Conduction, Convection, Insulators
      • 04 - Chemical ideas & reactions >
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      • 05 - Light and Sound >
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